1st June 2016 - "Dwarven Corruption" - Patch Notes (3.10)

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1st June 2016 - "Dwarven Corruption" - Patch Notes (3.10)

Post by Admin on Sat Jun 04, 2016 1:48 pm

New God: Fafnir, Lord of Glittering Gold
Card Art
Class: Guardian
Pantheon: Norse

Passive: Endless Greed

Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
Ability 1: Curse Strength

Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s.
Cost: 60/65/70/75/80.
Cooldown: 15s.

In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.

Ability 2: Coerce

Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy.
Cost: 50s.
Cooldown: 13s.

In dragon form, This ability has a larger area of effect and can buff multiple allies.

Ability 3: Underhanded Tactics

Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s.
Cost: 70s.
Cooldown: 18s.

In dragon form, Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.

Ultimate: Dragonic Corruption

Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects.
Cost: 100.
Cooldown: 90s.

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